Jan. 25th, 2012

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Fire Breathing - Wisdom/Constitution check. Avg the scores and must make a check at -2. +1 to checks for ever extra slot devoted. A character with this proficiency can expel flammable liquid from his mouth threw a torch or other portable fire source to create a "Breath of Fire". When done with alcohols, the flame deals 1d4 points of damage to the target if aimed at a creature. If done with oils, the flame will persist for another 1d3 rounds and cause an additional 1d4 points of damage every round. If the character fails the check then he receives the same damage done to the target. The check only need to be made when in combat or in situations of stress along with the characters standard attack roll. When done during a performance, a character automatically succeeds in breathing fire for his audience.
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I've always had this idea that many of the monsters from Pokemon could be useful inspiration for D&D monsters, So I decided I'm going start making a few of these critters up. I won't be making every Pokemon into a D&D equivalent. Some of the evolutions are little more than bigger versions with more hit dice, and some creatures have pretty obvious counterparts already existing in D&D ( We don't really need a Charizard when Red Dragons already abound) So, I'm going to focus on some of the more unique creatures of the Pokemon world.

First up: The Bulbasaur/  Ivysaur / Venasaur gets reimagined as hulking ambush predator of the grasslands.

Photobucket


Grass Dragon

Climate/Terrain: Woodlands/ Savannah
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Night
Diet: Carnivore
Intelligence: Animal (1)
Treasure: Nil
Alignment: Nil

No. Appearing: 1-4
Armor Class: 4
Movement: 6
Hit dice: 5-7
Thaco: 13
No. Of Attacks: 3
Damage: 1-6/1-6/ 2-20
Special Attacks: Surprise, Constrict
Special Defenses: Nil
Magic Resistance: Nil
Size: H (20'-25' long)
Morale: Steady (11)
XP: 975

While not a true dragon, the grass dragon is a formidable creature with a voracious appetite. It is the terror of the plains and forests, lying in wait for the unsuspecting. The Grass Dragon is a masssive semi-reptilain creature with a unusual growth of long spiky grass like spikes upon it's back. It also has an unusual pair of clawed, whiplike tentacles on it's back that uses to grab and hold it's prey as it attacks.

Combat: The Grass Dragon lies in ambush for it's prey, usually lying in wait near established animal trails. It uses it's strong claws to burrow itself partially into the ground, and it's grassy looking spikes give it excellent disguise. Opponents are at a -2 for surprsie rolls when it strikes. It's whip tentacles strike at it's prey constrciting with it's incredible strength and drawing the victim to the Grass Dragon's gaping maw. Each tentacle has 20 hit points with an Armor Class of 3, and is chopped off when reduced to zero. The tentacles will grow back in 3d6 weeks.

Habitat/Society: Grass Dragons are normally solitary, though on occasion a mated pair will be found with 1-2 young of 2-4 hit dice. They make burrows into the ground far away from their hunting grounds, and are fiercly territorial in their homes.

Ecology: The Grass Dragon is a powerful predator of the wild lands far removed from civilization. It eats on whatever comes within reach of it's tentacles, and has no fear of anything smaller than itself. Grass Dragon hide is prized for use in making leather armor.

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